There does appear to be a small glitch with Torrent. If you land 20m below where you started, you die. The only thing that seems to matter to Elden Ring is where you started and where you land. Torrent's double jump won't save you from a lethal fall. If you die when that happens, it means you got got and shouldn't step on that thing again.Ĭan the goodest boy in soulsborne history save you with their trusty double jump? Also no. To avoid spoilers we won't mention when and where these happen, but if the ground crumbles below you or a beam breaks with you on it and you survive, it's not a glitch. There are a few scripted parts of the game where a fall won't kill you, but these are pretty obvious when they occur. No matter what, if you drop more than 20m, you die. Also, when you fall almost 20m you have half your health left, so intuitively it feels like you should be able to survive a much bigger fall, but that's simply not the case. The reason it all feels so random is because it's really hard to judge a difference of four metres in a video game. The damage increases in a fairly linear way from 16m to 20m. A 19.99m fall will make you lose 50 percent of your health. This is a fixed ratio, meaning increasing your Vigor won't make you take less fall damage. A 16m fall will cause you to lose 30 percent of your health.
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